| TimerGetResult | timer.Get | Returns a filtered list of Timer Objects. |
| mode | string | (Optional) View of the objects to return: raw or effective. Default is effective. See DataMode. |
| include | string | (Optional) Adds the other view to the result; only values that differ are added (under @meta.overlay). See DataMode. |
| filter | DataFilter | (Optional) Filter definition which determines the result set. |
| sort | DataSortItem[] | (Optional) Sorting definition as a list of properties with order. |
| offset | int | (Optional) Offset of the first Object in the result set that should be returned. Used for direct pagination. |
| limit | int | (Optional) Maximum amount of Objects that should be returned. (Max : 100000) |
| select | string[] | (Optional) List of properties that should be contained in the result objects. |
| TimerGetResult | timer.GetNext | Returns a filtered list of Timer Objects as a follow up to a previous Get call. |
| context | string | The context received within the last get result. Mandatory for subsequent get calls with pagination. |
| scroll | int | (Optional) Scrolls through the result set with 'Next' or 'Prev'. Used for pagination. See PaginationScroll. |
| offset | int | (Optional) Offset of the first Object in the result set that should be returned. Used for direct pagination. |
| limit | int | (Optional) Maximum amount of Objects that should be returned. (Max : 100000) |
| Timer | timer.GetOne | Returns a single Timer Object identified by the given id. |
| id | guid | The Timer's id. |
| mode | string | (Optional) View of the object to return: raw or effective. Default is effective. See DataMode. |
| include | string | (Optional) Adds the other view to the result; only values that differ are added (under @meta.overlay). See DataMode. |
| select | string[] | (Optional) List of properties that should be contained in the result object. |
| guid | timer.Create | Creates the Timer in the system and returns the id of the Timer. The Timer must not have an id. If an id is set, the creation is rejected and an empty id is returned. |
| object | TimerRaw | The Timer to create. |
| bool | timer.Update | Updates a Timer with data from the provided Object. |
| id | guid | Id of the Timer to update. |
| object | TimerRaw | Timer to update |
| bool | timer.Set | Sets specific properties of a Timer Object. |
| id | guid | Id of the Timer to modify. |
| props | value{} | (Key: SymbolPath) List of properties that should be set. Property paths may be used as ids to address any partial aspect of the Object. |
| bool | timer.Delete | Deletes a Timer Object. Returns true if successfully deleted or if no such Object existed to begin with. |
| id | guid | Id of the Timer to delete. |
| bool | timer.BulkModify | Performs a bulk of changes at once. |
| create | TimerRaw[] | (Optional) List of Timer Objects to create. |
| update | TimerRaw[] | (Optional) List of Timer Objects to update. |
| set | ObjectAspect[] | (Optional) List of Timer Object properties to set. |
| delete | guid[] | (Optional) List of Timer ids to delete. |