PlayAudio
Handle loudspeaker announcements
Used for public addressing.
Objects
| Role | Prop | Type | Description |
|---|---|---|---|
| Input | - | - | - |
| Output | - | - | - |
Props
| Id | Type | Description |
|---|---|---|
| Id | string | Any ID |
| StartTime | time | Start time of the announcement. |
| Prio | int | Priority |
| Delay | int | Delay in seconds. |
| AllowPartial | bool | Defines whether partial switching is allowed. |
| Cyclic | bool | Defines whether the announcement is played in a loop. |
| GenericParam | string | Generic string param. Can be used for adapter specific values. |
| State | int | 0: Invalid 1: Suspended 2: Partial 3: Full 4: Ended |
The state Full is set if all of its output roles are available, i.e., not blocked by announcements of other activites. The state Partial is set, if the property AllowPartial is true and at least on of the output roles is blocked by the announcement of another PlayAudio Activity.
Module XML example
<Objects>
<!-- Access -->
<Object id="Access" exclude="1">
<!-- Access.PA -->
<Object id="PA" exclude="1">
<!-- Access.PA.AudioIn -->
<Object id="AudioIn">
<Property id="Number" type="int" address="1" minval="1" />
<Activity id="myplayaudio" role="Input" />
</Object>
<!-- Access.PA.AudioOut -->
<Object id="AudioOut">
<Property id="Number" type="int" address="1" minval="1" />
<Activity id="myplayaudio" role="Output" />
</Object>
</Object>
</Objects>
<Activities>
<!-- Play audio -->
<Activity id="myplayaudio" type="PlayAudio">
<Property id="Id" type="string" />
<Property id="StartTime" type="time" />
<Property id="Prio" type="int" />
<Property id="Delay" type="int" />
<Property id="AllowPartial" type="bool" />
<Property id="Cyclic" type="bool" />
<Property id="GenericParam" type="string" />
<Property id="State" type="int">
<Option id="Invalid" value="0" />
<Option id="Suspended" value="1" />
<Option id="Partial" value="2" />
<Option id="Full" value="3" />
<Option id="Ended" value="4" />
</Property>
<ObjectRole id="Input" multiple="1" />
<ObjectRole id="Output" multiple="1" />
</Activity>
</Activities>Workflow
The PlayAudio Activity can be started or ended by both WinGuard and the device adapter.
The IPC methods activity.Start/activity.End are used to request starting/ending the Activity on behalf of WinGuard, respectively.
Last modified September 25, 2026